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Operation Flashpoint - Cold War Crisis
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readme.txt
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2001-03-16
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9KB
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228 lines
OPERATION FLASHPOINT: COLD WAR CRISIS DEMO README
(c) Codemasters 2001
Welcome to the Operation Flashpoint: Cold War Crisis demo.
In this demo there is one level available, in which you play as a part of an infantry squad.
Your squad's mission is to neutralise the hostile forces in a small area of one of the islands in the game.
In the full game you can look forward to a full campaign, featuring over 30 missions.
You shall be able to play as an infantry soldier, a tank commander, a pilot and a special forces operative.
Eventually, you shall also be able to command other troops in combat to test your tactical skills as well as your combat awareness.
CONTROLS
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Infantry
Keyboard
[W] Forward
[E] or [SHIFT]+[W] Sprint
[A] Strafe Left
[D] Strafe Right
[S] Backwards
[SHIFT]+ Direction Key Move Fast
[Q] or [Z] Lie Down / Stand Up
[R] Reload Weapon
[RETURN] Open Action Menu (see Action Menu)
[0]-[9] Call Command Menu and select menu items (see Squad Command)
[Backspace] Call Command Menu and go back a level in the command structure
[Nuumpad.] Switch Command View On/Off
[V] or [Numpad 0] Switch Weapon View On/Off
[+]/[-] Zoom In / Out (1st, 3rd Person View only)
[M] Map
Mouse
Mouse Left / Right Turn Left / Right
Mouse Up / Down Look Up / Down
Left Mouse Button Fire Gun / Throw Weapon / Use Item in hand
Mouse Wheel Call Action Menu and highlight menu items
Middle Mouse Button /
Click Mouse Wheel Select Action Menu Item
Right Mouse Button Zoom In
Land / Sea Vehicle Movement
Keyboard
[Q] Slow Forward
[W] Forward
[E] Fast Forward
[A] Turn Left
[D] Turn Right
[S] Decelerate / Brake
[SHIFT]+ Direction Key Move Fast
Mouse
Switch Between Mouse Look and Mouse Steer with numpad [*] key
Mouse Look Mouse Move
Mouse Left / Right Look Left / Right Steer Left / Right
Mouse Up / Down Look Up / Down
Right Mouse Button Select Target / Lock On (see Targeting and Firing Vehicle Weapons)
Left Mouse Button
(Target Selected) Fire Weapon
Left Mouse Button
(NO Target Selected) Move to point (providing you have assumed the role of
Commander and you have a driver on your crew)
NB. You may only have access to your vehicle's Targeting and Firing Systems
if you are so authorized (e.g. sole occupant of vehicle, gunner or Tank Commander
(see Tank Command and Targeting and Firing Vehicle Weapons).
Air Vehicle Movement
Keyboard
[W] or [Cursor Up] Forward
[E] or [RShift and Up] Fast Forward
[A] or [Cursor Left] Strafe Left
[D] or [Cursor Right] Strafe Right
[X]/[C] or [Del]/[End] RotateLeft / Right
[S] or [Cursor Down] Decelerate
[Q] or [Page Up] Ascend
[Z] or [Page Down] Descend
Mouse
Switch Between Mouse Look and Mouse Steer with numpad [*] key
Mouse Look Mouse Move
Mouse Left / Right Look Left / Right Steer Left / Right
Mouse Up / Down Look Up / Down Nose Up / Down
Right Mouse Button Select Target / Lock On (see Targeting and Firing Vehicle Weapons)
Left Mouse Button (Target Selected) Fire Weapon
NB. You may only have access to your aircraft's Targeting and Firing Systems if you are so
authorized (e.g. pilot of aircraft or gunner - see Targeting and Firing Vehicle Weapons).
Universal Controls
[SPACEBAR] Select weapon
Middle Mouse Button Call Action Menu / Confirm Action
Mouse Wheel Select Action Menu item
[/] numpad Show Compass
[*] numpad Toggle Mouse Look / Mouse Steer
Page Up / Page Down Increase / Decrease game speed
Action Menu
[RETURN] / Middle Mouse Button - open Action Menu
[Square Brackets] / Mouse Wheel - highlight Action
[RETURN] / Middle Mouse Button - activate Action and close Menu
[close sidebar]
The context-sensitive Action Menu is used for such tasks as selecting and drawing your
weapon/s or for selecting special weapons or ammo. It is also used to enter, change seats
(1st Person view only) or disembark vehicles.
Encountering a specific point in a mission will sometimes cause new options to become
available in the Action Menu. When this occurs, the Action Menu will automatically appear
to allow you to activate the new options.
The Action Menu also allows you to access functions not available via the standard control
keys. Press [RETURN] or Middle Mouse Button to call up the Action Menu and use [ & ] or
the Mouse Wheel to underline the action you want to perform. Once selected, press [RETURN]
or Middle Mouse Button again to activate the action.
Attacking
Targeting & Firing Personal Firearms
Personal firearms can be targeted in several ways depending on the view you are using at
the time. For some missions where fast paced no-time-to-think action is required, the
point-and-shoot method used in 1st and 3rd Person views may be the best option. Alternatively,
where stealth, cunning and intelligence are required, the more considered approach of
Weapons View may be more appropriate, especially if you are equipped with a specialist sniper
sight.
In 1st/3rd Person View
In 1st / 3rd Person view, the crosshair in the center of the screen shows the approximate
aiming of your weapon. The floating dot shows the actual point that your bullet would land at,
not taking into account cross-wind or range. A perfect shot can be achieved when the dot is in
the center of the crosshair. Note how, when you are running, the floating dot moves about much
more quickly and is more difficult to locate in the crosshair. To aim more accurately in this view,
slow down or stop. Better still, lie down as this braces your arms against the ground and gives
you greater stability and less reaction from recoil.
In Weapon View
For even greater accuracy, switch to Weapon View by pressing [ENTER] the numpad. This view shows
your gun sights and allows you to draw a much more accurate bead on your enemy. If you have a weapon
that is equipped with specialist sights, you will be able to aim even more accurately still.
To re-map control keys for the various actions available, simply click in the field that you want to
amend and delete its contents. Enter the new key and click OK.
If at any time you want to return the control keys to their original settings, simply click the Default button.
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Minimum specification
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PII 400
64Mb RAM
16Mb graphics card (DirectX or Glide)
DirectX compatible sound card
200MB free hard disk space (after install)
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Recommended specification
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PIII 700
128Mb RAM
32Mb graphics card (3DFX recommended)
DirectX compatible sound card
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Flashpoint demo optimisation.
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If you are having problems with frame rates, these are the steps to take to improve performance.
1. In the advanced section in the preferences (before the game is entered), in the effects Tab
turn off Object shadows
turn the max lights setting to 1
turn off Explosions, Missiles, Static.
2 In the Textures Tab,
turn the Cockpits to 64x64
turn the Objects to 64x64
turn the Landscape to 64x64
turn the Special Effects to 32x32
turn the auto drop down to none.
3 In the Details Tab,
turn the shadows to 200m
turn the Max shadows to 5
turn the LOD up (numerically) as far up as the graphics card will allow for the text to be readable.
turn the Objects LOD to 1.000
turn the Shadows LOD to 1.000
4 In the performance Tab,
turn the Texture heap down to 4mb
turn the File heap down to 4mb
PLEASE NOTE: in order to keep the text readable it is recommended that the resolution be put to 800x600x16
In-game
turn the Visual quality down to 2
turn the Frame rate at 10.20
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Known Issues
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This demo does not support Win 2000 or Win 95 (any version).
This demo does not support any graphics card under 16MB (apart from VooDoo 2).
Ati Rage 128 and Radeon cards need to have 8-bit stencils turned on in windows in order to draw shadows properly.
This demo does not support the PowerVR series 3 graphics card.
No controllers are currently supported.
Please note:- This title is currently in development and does not represent the quality of the final game.